Simply each gun feels unique and enjoyable to use. It is such a fantastic experience being able to try all the guns because of the random gun drop mechanic. Weapons: If most games of similar genres had the amount this game has, we would be spoiled. Basically they are padding the numbers for hours played by forcing you to play each quest three different times, each one being a bit more difficulty. Pigeon-hole an excessively tedious process to get 100% achievements just to elongate the game. Quests: It is possibly the most annoying part of the game. It is good for maybe 4 hours, gets insanely boring and repetitive after that. Not really the most entertaining repetitive gameplay loop as enemies do not really get stronger, just more plentiful and get annoying special abilties. All you do is arena kill enemies and survive. Gameplay: It is a basic twin stick shooter with a very annoying enemy AI that will try to surround you. I think quests is the worst part of the game but to be honest, without it there would be only maybe 4 hours of gameplay. A lot of the perks are very creative and I wish other games would do the same. The roguelite elements are a gimmick and not really necessary, but it can swing your playstayle favourably. Gameplay is pretty good, very enjoyable killing zombies and spiders, and the variety of weapons is vast. It is too indie for my taste and not entertaining enough to enjoy. Really good game, but I definitely wasted my time.
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